High entrenchment bonuses. I think GBP is also really good for Natty China. Could you add the total bonuses you get by researching full doctrine paths? United States - Superior Firepower fits their playstyle pretty great. Privacy Policy. This doctrine concerns all of the land units and this is what makes it an universal one. For more information, please see our Fleet in being is to not really good for anything, wierd mix of mediocre bonuses with surface, subs and carriers, battleships arent good at all and it requires more effort on research it. Discord Link. Hm. HOI4: Netherlands Guide - The Liberation of Eindhoven in 1944 Table of Contents 1) Introduction 2) General Advice 3) National Focus and Political Power 4) Research in Brief 5) Division Templates 6) Final Tips Introduction The Netherlands was one of the nations to receive a revamped focus tree as part of the latest Man the Guns expansion. It sits amid orchards and fields about two miles from the south bank of Yakima River. @the Pagan today (before the rework of combat width etc) superior firepower. Contents 1 Historical background 2 National focus 3 Technology 4 Politics 4.1 National spirits 4.2 Diplomacy 5 Staff and designer 6 Economy 6.1 Laws 6.2 Industry and resources 7 Military 8 Strategies and guides Historical background National focus Generic national focus tree. wouldnt it be best to pick blitzkrieg instead of mobile infantry, to get the absolute most out of your tanks? After this, you can begin to modernise your army and navy and be able to make decisions over your colonial territory such as giving rights to resources to Japan to avoid conflict there. It is mountainous in the north and plains and jungle in the south. You are not permitted to copy any image, text or info from this page. It does fine in both offense and defense, but excels in neither. Choosing the right doctrine is an important component of Hearts of Iron IV. Its bonuses primarily apply to planning, although it has some minor boosts for infantry. For a better experience, please enable JavaScript in your browser before proceeding. All trademarks are property of their respective owners in the US and other countries. For centuries, the site was roamed by the Yakama Indians and other Plateau Tribes and was included in the Yakama Reservation . You need to sign in or create an account to do that. Four individual variants of this type of doctrines have been prepared, and they are meant to expand the array of your options. Basic Machine Tools is done, do Concentrated Industry 1. I've never really got the hang of using Tanks and Armour so it's Inf/Art that win wars for me. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. ), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). The 20% Soft attack and Defense is getting halved to 10%. This item will only be visible in searches to you, your friends, and admins. It goes without saying that overwhelming majority of modifiers will provide you with bonuses to breaking enemy positions, which will increase effectiveness of expansion and of taking better positions. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Honestly, sticking with Grand Battle Plan is the safe choice. Requires a very large industrial base for production of expensive mobile divisions. 16. r/hoi4. But now, the developers over at Paradox have provided players with an intriguing focus tree that provides you with diverse options. superior firepower is great at causing more damage to the enemy with all their bonuses they get. It adds to fighter dectection which means that without building radar, your fighters are more likely to engage in 2 on 1 fights against enemy aircraft even when out numbered and thus inflicting at least a 3:1 kill loss ratio in your favor against a superior enemy. being the United States historical, what do you recommend? It goes without saying that the majority of military actions you will be taking in the game will take place on land. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. Basically tha AI did the same as i done with her several times (spamming artillery). Expand the Textile Industry (2 civs) 4. Hearts of Iron IV: Man the Guns - Release Trailer, F1 22 Zandvoort Car Setup Best Car Setup For Netherlands GP, Mario Kart Tour Goes to the Netherlands Next, How to Unlock Papal States in Hearts Of Iron IV, How To Launch A Naval Invasion In Hearts of Iron 4. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Interesting. Weve also released France Guide, Soviet Union Guide, Communist China Guide, and German Reich Guide. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Option A: The Ankle Express Infantry can be used in many ways, from landing groups to garrisons to combat line units. Baldurs Gate 3 Real Time Combat Will Never Happen! This one is an universal model of actions, especially useful are reductions of shortage of supplies, which considerably limit demand. @Bebedor_de_cafe says the guy in the comments section of a guide. Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. Please enter your username or email address to reset your password. Ensure you have a decent industry and high manpower, achieved by removing your negative traits and using the speed of motorised divisions to your advantage. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. Within this path you will have the option to focus on either armored divisions or mobile divisions, with each path providing bonuses to their respective unit. The defender has Initiative, shown by the golden chevrons beneath its general. Please see the. Move your twelve fighters to Holland (they are in the colonial territory by the Dutch East Indies) and produce fighters to have air superiority in your mainland. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. I have not geeked out and calculated the most mathmaticaly viable doctrine for every country. Grand battleplan - Infiltration branch. It is generally an Infantry and Manpower focused Doctrine. Although it is possible to go for Superior Firepower with tanks to get insane stats but not a lot of org and recovery rate. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Assault or Infiltration?There's not really a wrong choice here. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Integrated Support is superb for Infantry that uses support companies to bulk their stats or modify their abilities. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. This template has a combat width of 20 (which is ideal for European conflict), high organisation and soft attack and is great with any land doctrine. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. And is cheaper. Our manpower is precious, bullets are cheap. Land Doctrine Guide 2022 - NO STEP BACK HEARTS OF IRON 4 3,165 views May 11, 2022 151 Dislike Share Konrad von Scharnhorst 4.01K subscribers The Long awaited guide for all land doctrines.. 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. 1.3K. Moreover, if you have any suggestions or feedback, please let me in the comments. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. German Reich should pick this doctrine and spam submarines to make an impact on the seas. It has amazing offense capabilities but weak on defense. Espaol - Latinoamrica (Spanish - Latin America), Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. This doctrine is only for countries with huge manpower but small industry. Why Do People Like Play Job Simulation Games. Tactical bombers are flexible and can perform both ground support and regular bombing. Doctrines are meant to be something you develop overtime during the war (game). Designed by Phil Kooser of Yakima, the mural was painted under his direction by 15 west-ern artists who collaborated on the 40-foot painting. Hello and welcome back to another Hoi4 video! HOI4 Best Land Doctrine Which land doctrine to pick in HOI4? It emphasized high concentrations of force at one point to break an enemies defensive line. How you Gary sits at the keys and manages the game. managed to stop their advance but unsure for how long. Mobile Warfare is made for Germany, keep it. You should always begin by placing attention on industry, electronics and equipment. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. 153. r/hoi4. 1. This doctrine focuses on throwing shells, not men, at the enemy. Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not. Of course you will be missing the bombing bonuses. Also, lower consumption of supplies should be noted here, regardless of whether you are the attacker or the defender - you always come prepared. It is generally an Infantry and Manpower focused Doctrine. Pacify the Country Side (and do the decisions to remove the bandits for 180 days each, the 1500 guns lost because you are lazy is not worth it) 2. Warhunter Jun 30, 2016 @ 8:48pm. Just a quick noob's guide to Land Doctrines in HOI4. It has amazing offense capabilities but weak on defense. Great in difficult terrain, weather, and low supply areas. Here is my list below: Arguably, the most important thing to remember with the Netherlands is to use your resources well. Your email address will not be published. Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. Grand battleplan is often overlooked when it comes to land doctrines even thou it has some great defensive boni (=less lost manpower) and some good offensive boni too. HOI4: The Netherlands Guide To ensure your survival you should side with Germany and focus on building your army up. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. Also, the doctrine includes increasing the effectiveness of planning and organization of action, but also reinforces reconnaissance and actions of mechanized units. Of course, with the focus tree being so large now, I thought it would be wise to only list the most important focuses for ease of reading. Mobile Infantry or Blitzkrieg?This is an easy one. A HoI4 HungAARy AAR-- Finished The Four Generals - An Espana 1936 . Mass Assault? Motorised divisions will provide speed helping you to encircle divisions and capture Paris quickly giving you a better chance of capitulating France before they strengthen. And you can improve oil in Curacao and the Dutch Indies. But i usally use Mobile Warfare or Superior Firepower depending what country im playing as. You can wear down a superior foe and push his weakened units out of the way. So far, we have covered nations like the German Reich and Communist China and will look to cover either Mexico or Non-Aligned Britain next two nations that have been overhauled in the Man the Guns DLC. Infantry can be used in many ways, from landing groups to garrisons to combat line units. An overrun unit is destroyed. Go for modern blitzkrieg path for better offense. While youll struggle to compete with Britain, having a decent surface navy (a mix of destroyers, light cruisers and battleships) will help you in naval invasions. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Personally, I would take Superior Firepower. It works well with artillery, support companies, and air superiority. The Internal Balance - A Stability and Factions Overhaul, The Balance of Power 2.0 - Reworking How Rivals and Neighbors React to Expansion Long Term. Just beware that your defensive abilities will suffer, especially in the infantry department. Check out our other nation guides. mobile warfare is great if you like breaking into enemy land fast and surrounding their troops for a quick kill. This item will only be visible in searches to you, your friends, and admins. Focus on both you hard attack and soft attack damage output with this doctrine. Insubordination and lack of organization and are out of question here. There are about 10 separate researches in Land Doctrines, 12 in Air, and 15 in Naval. All of the aspects of the attack need to be carefully pre-planned, entrenchment of your units is more effective and you receive higher bonuses from development of battle plan. Africa, India, China, and all kinds of Islands. This one is an important variant for all the players who focus on using vehicles and small infantry divisions. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. Scan this QR code to download the app now. Hybrid of other two air doctrines. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. This doesn't mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Also, let us know what nation you would like to see in our next guide in the pool below. You need to pick your side before 1939 before Hitler does the Around Maginot focus. Also lets you abuse planning bonus. The Medical Withdrawal Unit phone number is 509.865.1590. Good guide! By continuing to use this website you are giving consent to cookies being used. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. China for the win. In multiplayer against a Paradox Developer on Germany? Also, this is good solution for all those who prefer to lay fire on the enemy in the first place, using cannons and air-raids, to enter with infantry later on to finish out remnants. Overruns are the BEST way to win wars. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Required fields are marked *, I will be waiting for you in our discord channel. Whether you want to change villagers' portraits, the aesthetics of your town or revamp the entire map, By 1936, the Netherlands stands at an important crossroads. Go down Mobile Warfare land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). Are you planning on getting on the offensive? You're air doctrine choices air incorrect in fighting a superior enemy. They dont work well against tanks but many nations doesnt have tanks in HOI4 except Germany at the early-mid game. All the soft attack buffs to the whole army do not apply to artillery. Grand Battle Plan is not exactly ideal when going head to head with i.e. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Hearts of Iron IV Game Guide by gamepressure.com. Im not going to get into naval ship templates or deployment makeup here, just the doctrine and a little on tactics. Main firepower is focused on lightweight units, so the doctrine is especially effective against nations that rely on infantry for their strength. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. So, mobile warfare doctrine is the best if you have a large industry. I think land doctrines needs a serious revamp, superior firepower is the way to go for like 95% of the countries in the game 1.8K DuckSwagington 3 yr. ago Superior Firepower is getting nerfed next patch. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. This seems like the best place to, so I might as well ask. However, you need to produce a large amount of tanks and trucks. Required fields are marked *, You may use these HTML tags and attributes:

. Adding all bonuses and stats up which you get out completing it, you can sumarise that it is more of a defensive doctrine. This item will only be visible to you, admins, and anyone marked as a creator. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Motorised: 7 motorised, 2 infantry, engineer company. Depending on the tree, there are various variants available, and they exclude each other. Both good for battlefield support and bombing enemy when needed. Japan, Italy, UK - These are all kinda in the same boat. ah yes, the best millitary tactic in my opinion is sock and awe. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. Following these will give you a greater chance of success. Grand Battleplan This doctrine offers a more well rounded collection of buffs and improvements. Land doctrines can be reviewed and unlocked from the Officer Corps. You can manually control divisions. Strategy game enthusiast, especially Paradox titles and the Civilization series.

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