Collected Wealth: +10% Critical Chance and Critical Damage (stacking, max 25). These units have been preparing for battle. Gain 5% Offense per ally affected this way. This one is harder, and while I agree that some aspects definitely suck (hello there, Steadfast Retribution), it is more interesting in that you have to use your brain to find ways of beating enemies and completing feats. The battles such as applying buffs ea_highcommand moved Missing First Time Completion rewards in Challenges. This allows players to make strategic decisions on which path to take across the map. Princess for example I have her at 5 star fully geared for level and she has I think 6k hp and like 80 armor. I've played the Death Star Empire, Galactic Challenge trying to get credit for the Gain Stealth 10 times with no luck. UPDATE: Thanks for the team recommendations, however, the bug persisted even after getting stealth well over 10 times. For the 20 crits and flawless victory, use JKR(L), JKL, HY, Old Ben, and Shaak Ti. All other Separatist allies gain half of these bonuses. These data disks used to be absolutely useless, but for this conquest they added supports to the list of units that gain offense based on their max health. I still have more time. App Store is a service mark of Apple Inc. Android and Google Play are trademarks of Google Inc. SWGoH Squad Builder Spreadsheet (Regular Release). Whenever an enemy buff is dispelled or expires during a Jedi ally's ability, that Jedi gains Advantage for 2 turns and 25% Critical Damage (stacking) until the end of battle. Do you have a video of it happening. A few to take note of: Community News, Star Wars Galaxy of Heroes, Star Wars Galaxy of Heroes, SWGoH - Conquest, Star Wars Galaxy of Heroes, SWGOH - Territory Battles, Star Wars Galaxy of Heroes, SWGOH Characters, With the newRise of the Empire Territory Battle, Gaming-fans.com is once again providing a walkthrough for each Combat and Special Mission. Whenever an enemy resists a detrimental effect from a Resistance ally, that ally gains Heal Over Time for 1 turn. Completing these Feats gives you different rewards based on the Feat and the Tier level. Whenever a Mandalorian ally takes damage, all Mandalorian allies gain a stack of, Whenever an ally is revived, all other Nightsister allies gain. Characters with Leader abilities that can apply. Check the video if you want to see how it works in more details. Restores 10% Stamina to the selected character. The game allows players to collect characters from the prequel trilogy, Star Wars: The Clone Wars, Star Wars: The Bad Batch, Solo: A Star Wars Story, Tech has +25% Potency for each of his own stacks of Translation. When a unit with this ability starts their turn, this ability gains 5% energy. For the 40 crits feat, you can get it done using JKR(L), Bastila, GMY, HY, and Jolee. While this is common sense to some when they read the Feat requirements, as I have often said, we have a player base that is full of busy people and sometimes we fail to read through and review the details. Whenever a Mandalorian ally takes damage, all Mandalorian allies gain a stack of, Whenever an ally is revived, all other Nightsister allies gain. These Feats have been datamined and may contain some that have not or will not make it into the live version of the game. Whenever a Galactic Republic ally takes damage from an enemy, they reflect 100% of that damage back at that enemy. Healing Immunity. If there is an Empire ally in the Leader slot, they gain +30% Max Health and Max Protection, and other Imperial Trooper allies will instantly revive when defeated. If at the start of battle all allies are Hutt Cartel, then allies can't fall below 1% Health until the first time the ally in the Leader slot loses 100% of their Protection. The first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns. The one thing to know is that Rey is juiced up with bonus tenacity and defense at battle start, and that when you kill her ally with the 3 blue dot thingy, she gets inflicted with tenacity down and 10 stacks of armor shred. Jedi (QGJ) ZQGJ team (g11) - can dispel, can assist. Defeating the enemy Leader wins the battle. Stealth attacker with some enemy debuffing and self healing ability. Whenever a Sith ally is defeated, all Sith allies gain 50% Max Health and Offense (stacking) until end of battle, and gain 50% Turn Meter. Worthing High School Football Roster, 1 Understand Buffs And De-buffs. At the start of battle, all allies gain Frenzy for 2 turns. These modifiers can make changes to the battles such as applying buffs/debuffs or giving characters special abilities. I found it extrememly difficult to beat as when you targeted a specific enemy, they would stealth and you were forced to attack another character. Phase 1 - Combat Missions Guides. When an ally deals damage to an enemy, that enemy gains 6.5% turn meter and 2 damage over times, which cannot be resisted (This effect does not stack). (Same as Imperial Edict I). SWGOH.GG is a Star Wars Galaxy of Heroes Database and Squad Builder for the Star Wars Galaxy of Heroes app on iOS and Android . Increases Max Health, Max Protection, Offense, and Speed by 40%. Gain Stealth for 2 turns and recover 40% Health. K-2SO. These data disks are by no mean game changing, but they do help with getting some feats done, so grab one if you have the opportunity! When Boba Fett, Scion of Jango is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: While buffed, damage a debuffed enemy 20 times. These Feats have been datamined and may contain some that have not or will not make it into the live version of the game. The Boss gains Taunt at the start of the encounter, which cannot be copied, dispelled, or prevented. Advantage when they come out of stealth. All items are only usable and obtainable within Conquest. Gain Advantage 20 times HARD Gain Advantage 40 times 1 Disarmed Normal Win 5 battles with no Attackers in your squad In the South Territory in Phase 4 there is a Special Mission where players can use their 7-star Wat Tambor to earn 40 Mk II Guild Event Tokens. If you want to do clones and stealth together, bad batch is exactly what you need. Whenever a Sith ally is defeated, all Sith allies gain 50% Max Health and Offense (stacking) until end of battle, and gain 50% Turn Meter. 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Changing this time will also change your Squad Arena, Fleet Arena and Store reset times by the same number of hours. Whenever a Thermal Detonator on the enemy detonates, Hutt Cartel allies gain Protection Up (stacking, 20%) for 2 turns. Stamina will regenerate over time at 1% every 30 minutes and can be increased faster through the use of Stims, a type of consumable, that are obtained from a Wandering Scavenger or the Conquest Store. Clone with Git or checkout with SVN using Fearsome Attacker that applies AoE Damage Over Time, and crushes debuffed targets for extra turns Daze all (logray) or dealing big damage attacking from stealth (ewok scout and wicket) they aren't built on debuffs, but have TM gain, and nice damage and calling assists. Gain Stealth for 2 turns and recover 40% Health. Otherwise, the easiest way to get the stealth feat is with rebels using r2 and c3po Damage Range: 14758 - 16310 (ex. I saw a team led by teebo, who I believe can apply stealth to other characters when they take damage. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. Rebel allies gain 50% Health Steal and can't be countered. Deal Physical damage to target enemy. Below is a list of possible teams you may encounter based on the Enemy Modifier. Other game areas: can be used in any area. There are three types of modifiers; Global, Player, and Enemy. Whenever a Rebel ally scores a critical hit during their turn, they have a 100% chance to attack again. Hold the Line - Optional Movement Level 68 Option 3/3 - Grants 10 seconds of immunity from all movement-impairing effects, knockdowns and physics and increases movement speed by 75%. You will need two teams for that, it's impossible to get 700% tmr without using a support unit. These data disks give you unpreventable and undispellable protection up at battle start. Win without using any Old Republic character. Consumables are items you can get in Conquest from the Wandering Scavenger or the Conquest Store that can grant temporary bonuses for your units that will last for a specified number of battles. Whenever a First Order ally gains Advantage, they lose 20% Critical Chance and gain 35% Critical Damage (stacking) until the end of battle. Normally it will cycle between the different Kyrotech and Injector gear. Deception, Hatred: Increases your armor rating by 30%. Imo a strong Cloke+heal team. I'm not sure what happens with targeting if the whole team is stealthed. It is very important to check available feats before starting battles to maximize keycards. This chance is reduced to 25% for bonus attacks beyond the first. The Inconceivable Adventures of Captain Archibald Dashing, the SWGOH: IMPS week 61: Imperial Tie Bomber Itachi Gaming. Phantom II At the start of the battle, Jedi allies gain the granted ability Inherited Teachings. Win a Grand Arena battle with 2 of the following Darth Maul, General Kenobi, and/or Qui-Gon Jinn, Win a Grand Arena battle with 3 of the following Enfys Nest, L3-37, Qi'ra, Vandor Chewbacca, Young Han Solo and/or Young Lando Calrissian, Win a Grand Arena battle with 2 of the Rebels seeking the holocron on Malachor (Kanan, Ezra, Fulcrum and/or Chopper), Win a Grand Arena battle with 2 of the following Darth Maul, Darth Sidious, and/or Savage Opress, Win a Grand Arena battle with 2 of the following Ahsoka Tano, Commander Ahsoka Tano, and/or CT-7567 "Rex", Win 6 Grand Arena battles on your first attempt, Win 8 Grand Arena battles on your first attempt, Win 10 Grand Arena battles on your first attempt, Win 12 Grand Arena battles on your first attempt, Win a Fleet Arena battle without using a reinforcement, Win 3 Fleet Arena battles without using a reinforcement, Win a Fleet Arena battle while fielding Darth Maul's Scimitar, Win a Grand Arena battle with 2 of the following Darth Maul, Luke Skywalker (Farmboy), and/or Obi-Wan Kenobi (Old Ben), Completely clear 18 Grand Arena territories, Completely clear 20 Grand Arena territories, Defeat 6 enemy units in Grand Arena with a Dathomir native (Darth Maul, Savage Opress, Asajj Ventress, Mother Talzin, Talia, Nightsister Acolyte, Nightsister Initiate, Nightsister Zombie, Nightsister Spirit, Old Daka), Defeat 6 enemy units in Grand Arena with Unaligned Force Users. As always, I wanted to take a moment to help the readers understand some of the Feats and/or simply better define them. Make sure they all have at least 70% crit chance. Whenever a Rebel's Health drops below 40%, they are inflicted with. Conquest is a scheduled PvE game mode where players have to make their way across multiple sectors of the Galaxy. Then, dispel all buffs on target enemy. Greef Karga. Beyond that she has no use. Separatist Support who specializes in sabotaging enemy strategies. Whenever an Old Republic ally resists a detrimental effect, all Old Republic allies gain 4% Turn Meter. Whenever an Old Republic ally resists a detrimental effect, all Old Republic allies gain 4% Turn Meter. The Jedi must find her before it's too late. Each Combat Mission will have a randomly generated team based on Faction, or a pre-made team, that may receive one or more Enemy Modifier. If the Boss has no Marked allies at the start of their turn, they randomly Mark one of their allies for 3 turns. The game has expanded from around 60 characters to now over 200 including ships over last 5 years. Conquest uses feats to reward players with the Conquest Keycards. For the second feat, an EP Vader team will do the job. Our favorite murder bears have often gone overlooked, but boosting their powers is now necessary to unlock some important characters in the . This effectively gives you the opportunity to transform most of your teams into Imperial Troopers. Ichor: +5% Health, Protection, Damage, and Speed. For the 500k health recovery, use JKR(L), JKL, HY, Jolee, and Old Ben. The Boss will dispel all debuffs on themselves at the start of their turn and gains 10% Turn Meter whenever they take damage. Even with so many gaming contents, cascor has done excellent resource planning and understand the strategy of growing the roster while stay competitive with two accounts. Rebel allies gain 50% Health Steal and can't be countered. One attack, ignore. Pilot: no. Always check the modifiers before starting battles. Whenever a Droid ally damages an enemy with Target Lock, that ally recovers 10% Protection. This is WAI. SWGOH.GG is a Star Wars Galaxy of Heroes Database and Squad Builder for the Star Wars Galaxy of Heroes app on iOS and Android . It got to a point where the whole team was stealthed and when I had my turn to attack it auto targeted the character furthest to the right of the screen. I am still experimenting with it. Average Stars. Tech has +25% Potency for each of his own stacks of Translation. Galactic Challenges was first launched on 8-12-2020 as an Exhibition season. Then Jyn and Commander Luke. Once acquired Data Disks can be equipped or swapped out for a small amount of Conquest Credits at any time. Lightning fast Scoundrel attacker that inflicts Evasion Down and detonates bombs. This attack has a 3 turn cooldown. Check out all of the SWGOH Abilities and Damage ranges for Star Wars, Galaxy of Heroes! All characters (excluding summons) gain the Democracy granted ability which starts at 0%. Every 10 turns, all defeated characters are revived at 50% Health. Galactic War and Mid-Tier Arena, Which Characters First? When a units Stamina depletes their stats will also decrease with it by about 9.3% every 10% stamina and when their stamina reaches zero they will no longer be able to be brought into battle. Stealthy support character that gives Translation to other Clone Troopers and applies Target Lock to enemies. All other Separatist allies gain half of these bonuses. Prior to spending zeta materials on Darth Maul, the description reads; All Sith allies gain 20% Evasion and gain 20% Turn Meter whenever they Evade or are Critically Hit. Big difference. They take 3 spots though, so you can't have too many of those if you also want other bonuses. The big 3 in the team is Captain Phasma, First Order TIE Pilot (FOTP) and Kylo Ren. Skuddy. For this feat, use CLS(L) 3PO R2 Han Chewie agaisnt the middle boss. Ichor: +5% Health, Protection, Damage, and Speed. The Everymans Guide to Fleet Arena - 25th March 2018. In addition to feats, players will also receive 1 Keycard for each star they can earn in each battle. So the general idea would be to throw on thermal detonators then stealth everyone if possible, then let the crit detonators destroy the enemy team with higher crit chance form beign in stealth from Nute Gunray. Frostbite: -10% Speed per stack. HAAT raid: very good for Phase 2. TB - Rebel Assault & Republic Offensive. Press question mark to learn the rest of the keyboard shortcuts I changed this from midnight ET to 9 pm ET which moved my Squad Arena from 6 pm to 3 pm, my Fleet Arena from 7 pm to 4 pm, and my stores went from 12, 6, 12, 6 to 9, 3, 9, 3). 1-53. Shadowy Dealings - Gaining Stealth 60 times should not be too bad if you use a Darth Maul lead with Sith or a team of Bad Batch characters in enough battles, but characters like C-3PO, Count Dooku, Geonosian Spy, Hermit Yoda, Mission Vao, Nightsister Acolyte, Nute Gunray, Princess Leia, R2-D2, Sith Assassin and more. for Teebostealth is just an enabler. They stack up, so you can use several of them to boost the leader further. Clicking the plus icon under the character image will take you to a new screen where you can select stims to use for that character. Princess for example I have her at 5 star fully geared for level and she has I think 6k hp and like 80 armor. All the Player's units also receive a DoT at the start of each turn, which cannot be dispelled or prevented. The SWGoH Squad Builder spreadsheet is a community powered tool to help analyze and develop your roster. No data disks are needed for these teams. Ichor: +5% Max Health, Max Protection, Offense, and Speed. Whenever Eighth Brother uses any of his abilities during his turn, if he had Stealth at the beginning of the turn, he loses Stealth and gains Accuracy Up and Potency Up for 2 turns. Endless Ranks (Enemy): When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 30% Health and Protection.
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