If you try and follow a reletivly normal timeline Russia can have 1000 divisions. From what i observed, there is few lines you can create, but i'd like to focus on Stalin Line (from Riga to Crimea) and basically the Axis border. Defense in depth. comrade General Crazy zombie give you a solid hints to win but I personally think AI is not soo smart so all you have to do is have big enough divisions to stop the AI and at that point AI just bleeds and when the time is right lunch your offensive into germany. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). For a better experience, please enable JavaScript in your browser before proceeding. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I had 4-5 24-division armies of 10infantry with support arty and engineers to hold the line of level 4 forts. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. Please don't reply to a post that's dead for months. All trademarks are property of their respective owners in the US and other countries. Red air and other . Thing is always - how to reach such state of affairs. That's it. Search within r/hoi4. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). Hi, sorry for the late reply. At that point your fresh troops can keep many times their number under control. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. As Germany I beat them in a year. Hm, that seems like a good idea. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. Contributor at KeenGamer, often writing guides and news. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? Playing my first HoI IV game (as Russia). But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. If you have air superiority, try strategic bombing, and use your divisions to push to important cities with many factory slots. I can appreciate units on Stalingrad, but As just about any other nation you can upgrade your infantry equipment but with soviet union id research 1 level above the one you start with and keep building those untill years 1945-1947 by then germany is defeated and you have room to upgrade your infantry equipment, a lot of people get seduced into thinking high tech infantry equipment will make them stronger but in fact they cost a lpt more resources to build and are slower to build so you end up with less than what you need and in the end under equiped high tech divisions are weaker than fully equiped low tech divisions. More soft attack is always good, but pure infantry has very cost effective soft attack by themselves against the breakthrough of even the heaviest 14-4 assault infantry template. Sorry again for the late reply. You are using an out of date browser. "A quote is easy to forge" - Julius Caesar. I also play grand strategy games badly on Youtube. Tanks is 1 or 2 divisions with light tanks. I also like to rely on rivers and rough terrain when I'm expecting to get overrun; holding a river crossing is a crapload easier than holding a normal province, and you can fortify the handful of gaps between the otherwise very river-crossed border region you have with Poland and Germany. I'm aware a lot of people use infantry spam, putting no emphasis on tanks or motorized on the front lines, only using them later to push through once the German army is worn out. Privacy Policy. Additionally, you should never build level ten land forts, as the AI will not attack them. Having doomstacks of CAS can't hurt as long as you have enough fighters. Its not hard to have about 350 divisions before June 1941 to cover all of your border in the West. Lost horrifically, Moscow and Stalingrad falls within a year. Make Sure you take out Western Europe before Declaring On USSR. Build AA and radar on the borders as well. For a better experience, please enable JavaScript in your browser before proceeding. Mostly infantry division equipped with engineers, artillery and anti-tank under command of one skill 2 Field Marshal will hold off the Germans, and you will likely be able to counter-attack and push the Germans out of Poland without much trouble. Use medium/heavy armor divisions to punch holes through their lines adn to create encirclements. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. It seems impossible to repel the German attack. New comments cannot be posted and votes cannot be cast. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! Why so far back, though? So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? Also, attack weak spots where you can hit a province from multiple angles and preferably into open plains with no river crossings. Built at least level 4 forts at the border. Vanilla german AI is just so powerful 300 divisions are not going to beat them, germany has 500 factories by 1941 and outproduces USA itself. And what little fresh troops they will have left will continue to throw themselves at your lines until they are so weak they will remain passive. I usually also build about 20 tank divisions, put half under command of Zhukov and the other under Konev to use them to break through and encircle the Germans. Provided decent Air Support (not enough, Germany is always superior) and with some Anti-Air. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. But they will only stay fresh if you manage your supply carefully. That was the breaking point, i only had to fight huge numbers of really really bad equiped soviets afterwards. Germany took almost all of Europe, capitulated everyone except the UK and its colonies, and then declared war on me (Scandinavia and the Baltic States haven't joined the war). I dont remember how many divisions i had, must have been around 80. Here is some music for the destruction of the Axis. Can upgrade reliability and armor if you have extra XP. This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. Tons of aircraft ready to bomb and fight. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Archived post. Hi, thank you for the comment. Defeating Russia. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. Therefore, lets proceed into the guide. Use the "fallback line" option. Ohh and grab all of czechoslovakia without releasing slovakia so you dont get trouble with that as well. Ungodly necro! If you go infantry, get 120-150 7inf+2art divisions and make sure at the start of campaign to switch to superior firepower doctrine. Encircle them within static frontlines and let them starve, places like the baltic states especially with only a water border and the coast. So if you can beat the soviets, kill 10 millions of them while losing 50k don't tell me soviets are strong haha. Just make you sure you have a decent air force to ensure air superiority. As others have stated the key is encirclement. Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. This is my 15th time trying. The second one is secret path of Romanovs. Then add 2 points reliability and save XP for tanks. Thanks! Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. I have a lot of experience in the game however I just can't seem to find the hole in my strategy when it comes to defending. And btw, dont be afraid of the snow, mud is way worse. Conquering CZ, Poland, France etc. Necromancy is not allowed. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. Isn't even 300 "a bit too much"? and our Check out today's epic new video to find out the. Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. AI cannot handle flanking maneuvers, you can trap their whole army between Polish ground and Moscow. Well, that works too. New comments cannot be posted and votes cannot be cast. I want to do a historical Soviet Union playthrough (no rushing Germany in 1936 through Poland), however, no matter what I do I never seem to have enough or strong enough divisions to defend against Barbarossa. What I do is build lots of 20width Infantry don't build forts but do include support AA in the infantry and SPAA in the armour divisions. Yes, this game is just brilliant, offering countess opportunities to create an alternative history. I would recommend watching this video and playing a test game of the soviets at the same time to save time. (support,medic,reckon,engineer,radio as support.). Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. The Soviets absorbed somewhere in the neighborhood of 13M casualties before enough victory points were captured the time I was able to subdue them. Germany will most probably have better tech than you so they may pull off good barbarossa. Declare war on Lithuania and go around their army. Economy and production: I am playing Italy and we are in late 1941. What I'm saying is that your production MUST outrun your manpower needs; you want a new type of something?, build to that need, stockpile a BUNCH of it, and THEN you can gently field the new type . Try to attack when the weather is favorable; attacking through snow or mud will cut your effectiveness dramatically. Line was broken through few times, however i somehow managed to push back. I havent' played USSR in HOI4 much, but in HOI3 it was impossible to stop them at the border. Valve Corporation. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. JavaScript is disabled. Valve Corporation. Cookie Notice What is that last line doing? Stick to historical timeline becouse AI right now need every help you can give him. Perhaps give a go on a playthrough and see how it goes. Giving me time to build a of factories and conquer Japan and most of China. I wonder if its more rational to use Stalin Line. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. 20's and 40's do better at ABSORBING casualties in relation to fighting power : your 10 width takes, say, 10 men lost out of 100 (10%); those same 10 men lost in a 20 width of 200 = 5%; and a 40 width and 400 men = 2.5% loss . Required fields are marked *, You may use these HTML tags and attributes:

. Always remember that unlike equipment they can replace manpower almost indefinately. I have basically conquered all of the balkans, closed Gilbraltar and the Suez canal. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. Cookie Notice So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. If America Joins Allies restart for obvious reasons. All rights reserved. I'd actually just stack forts along the border - both the ones with Poland and the Baltics and the later longer one with Germany. Valve Corporation. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. Russia is too weak before 1941. and you will be disapointed with fight and game overall. its all about the armor have 50 division of panthers and tigers with mec's and lots of mobil artilery, and logistics and maint company and watch russia melt. As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. Germany will control the air for the first 2 years so soviets should focus on producing fighter planes only and then produce CAS in 1943, 1944. Read on, and see how you can faithfully serve General Secretary Stalin. Cookie Notice 2. i form a line along the east side of a river stretching north and south in RUSSIA. Maybe there's not that mutch freebies, but You have old good polish revansism, with fast justification after 10 world attention. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). Khrushchev dabbled with Trotskyism in the past. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2037365067. I am proably on my 7th playthrough and still and incapable of breaking the frontlines. Like i cant even get 1 little territory every time i attack it says im winning at first and says the battle will last less than a day. with this build you and your 6000 panzers should arrive at moscow after around 10 months of fighting you will most likely still be near full strength too . This guide is every major click you are going to need to make to set yourself up for the defense of Mother Russia. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). . For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. Please note, Ill be updating this onto current and new guides as well. I had almost all my national focuses completed. And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. #2. Hey thanks , mostly approximately 140 160 divisions. While im doing that, i do my best to turn all of the baltik states to axis. What I did to beat the Soviets was produce massive amounts of medium tanks, and give all of my infantry divisions anti-tank guns. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). 500 is safe. With this, you may be wondering what the guide is actually about? The infantry held the line while the mobiles were split into 2 quick reactionary groups to punch back at any . I just rolled over Germany by 1943 last night. At that point your fresh troops can keep many times their number under control. The billionaire founder of the aluminium company Rusal is one of the few Russian business leaders to have criticised the management of the economy at a time when the full-scale invasion of. For more information, please see our You seem a seasoned Soviet player: what templates do you recommend as the Soviets? Honestly go to war with Germany at 39 as regular Allies member is real challenge and very likely even if you manage to be at pair with them, you will be attacked by Soviet union in some 1940-41 and that will be end (unless you defeat Germany yoursel till that - probably not impossible but bit tricky and challanging) I would really appriciate some advice ! In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Specify when and how many. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. How to Unlock Papal States in Hearts Of Iron IV, How To Launch A Naval Invasion In Hearts of Iron 4. A more than a month old thread should rest in peace. Should you wish to do so you are directed to contact the Paradox staff via PM". . There is not as much river coverage if you do that, and you give up more IC. Having 500 divisions by the beginning of the war is easily doable. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. You must ensure that you have air superiority so that the Axis forces do not break through your front line. I found self propelled artillery to be particularly efficient against Russia - high soft attack and shouldnt face too much that can pierce it. Research stuff with right timings and you will have T-44 up to 1941, and at least 12 divisions of them (or even 24). Oh yes, how could I forget? All trademarks are property of their respective owners in the US and other countries. How to defend France? I have played two games so far as the Soviet Union, and I cannot set up a defense against Germany. Also don't forget to have about 20 divisions to guard the Turkish border because Germany will soon get the NF to get Turkey on their side. Support engineer, signal, maintenance, recon. I have tried to build lots of forts at the border but germany always pushes me back and the forts become useless, if I build too many forts then I don't have a powerful industry. All trademarks are property of their respective owners in the US and other countries. They don't need to actually fall back. I particularly like ideas 1 and 4 and will look into writing these at some point. Attacking UDSSR as early as possible worked best for me in all of my three attempts so far. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. Russia deploys at least 1,500 warheads on hundreds of missiles based from air, land, and sea platforms that can strike the entire U.S. homeland. Included in this guide is how to go to war economy in 1936 and how to make sure you have finished your doctrine tree by early 1942 at the latest. All you have to do is hold the line and watch them bleed equipment until most of their divisions are half-strength or less. For more information, please see our Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. How many civilian factories do you have in 37 38 and 39 for example and around what time do you switch to militairy factories and how many do you build? Its pretty easy, i personally group up "panzer gruppes" and they will have about 8-15 divisons i will try to have 3. If you are having difficulty defending the Soviet Union from the European half of the Axis, here is the best place to dig in and defend: . Reddit and its partners use cookies and similar technologies to provide you with a better experience. Don't know it well yet. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. Pregame I had civilian mode on and I even strengthened the Soviet Union pregame in custom settings. They will destroy their own equipment faster than your combined army ever could. #1. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. Strange. Leningrad would come later. Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. But i have lost campaign after campaign every single time when attempting to invade the USSR. I will explain what you should do during the Great Purge below. Question is: which one is better, which one do you use and why? Wakey Jun 9, 2016 @ 4:17am. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Can anyone be please more specific how many factories they are building? France was knocked out of the fight. if you play single player dont attack russia before 1941. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. After 2-3 million casualities on their sides they will have less then 20 divisions, then it's a walk in the park. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Even had France, UK and the allies on my side with non aggression pacts. 85% of the Soviet armoured vehicle park on 1.1.1936 is missing from HoI4. Keep moving them to airfields along the front lines, and make sure you have radar coverage in those provinces too. Check out my other nation guides. Viewed a. And my research was all for aircraft experience (basically everything I could research in time to get my army in the best shape). well ur pretty s**** on my first game i won against soviet. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Is this worth it? Each one is dedicated to smashing the front. Found the internet! Use your panzers to cut through enemy lines and use pincer movements to create a circle around a large number of enemy divisions. Make sure you have air support working. Before the invasion I had maximum amount of forts and anti aircraft guns along the Soviet/German (once polish) border, 152 divisions all ready to attack. So, what are you waiting for? For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. When are you attacking (Don't attack near 1941, they're too strong then. I had 212 divisions composed of infantry and including 4 Panzerarmees (1 Panzerarmee = 5 LARM, 5 MARM, 10 MOT). If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. Anyone know if this will be the new normal for conquering Russia or was it just a weird playthrough (Trosky etc). But only because the AI is dumb. Apparently the Soviet Union's army is desperately weak after The Great Purge event (their organisation suffers catastrophic derp) so they crumble before your relatively cheap, fast moving cavalry. Gun most important upgrade on tanks, then reliability. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. Build forts along major rivers and at other terrain features and cities further inland, which will be powerful lines of defense once the Germans push you back that far. 50 a 100? and our If they are thin on divisions before winter starts, you just continue encirclements, just on smaller scale. Then I'd want to put 2-3+ 7/2 or 9/3 divs along each province and just bleed them dry at the border. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. Did you build a war factory by the age of 41? I knew how to play the game fairly well. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. Defense of Glorious Soviet Union is an artform, as reality kicks in on Day 2; when you see the Logistical ledger shouting at you in line-items of screaming RED !

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